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Wayward Wiki | Unlok
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The listing below may contain several spoilers. This listing is not being actively updated by the creator(s) of Wayward, therefore nothing here can be considered 100% fact. This is done to ensure there is always a sense of community or player-driven discovery.
Items are what a player will spend the vast majority of their time using, crafting, finding, and manipulating in Wayward. Most of the exploration-based elements in the game are derived from collecting various items and combining them using practical and quasi-realistic recipes. For example, a branch can be cut into smaller twigs or stripped of its bark by using a sharp object to do so. Even at these early stages of development, there are over 200 items, each with their own unique uses. Learning how to produce maximum efficacy from these objects is essential if you want to survive through the first night.
Many items in Wayward have multiple uses, so it is difficult to properly organize them. There are some, however, that can be specifically categorized, and so multiple tables will be used for easy reference, with the unsorted items at the bottom.
Consumables
Keeping one’s self healthy, energetic, and satiated is vital to staying alive in Wayward: these are represented by the Health, Stamina, and Hunger bars, respectively. Consumable items allow the player to replenish these bars as they deplete. All consumables are considered “edible”.
Crafted/Found
Carved from corpses
Used to make Animal Fat Torches.
Harvested from palm trees
Common Mushrooms
Harvested from mushroom patch. Dropped by Living Mushroom
Plantable.
Cooked Chicken
Raw Chicken + Lit Campfire
Cooked Fishsteak
Raw Fishsteak + Lit Campfire
Cooked Meat
Raw Meat + Lit Campfire
Cooked Tainted Meat
Raw Tainted Meat + Lit Campfire
Reduces thirst by 2
Cooked Spider
Dead Spider + Lit Campfire
Cooked Trout
Raw Trout + Lit Campfire
Dead Spider
Carved from spider corpses
Desalinated Water in Glass Bottle
Sea Water in Glass Bottle + Water distillation method of choice(water still only)
Returns Glass Bottle on use.
Desalinated Water in Waterskin
Sea Water in Waterskin + Water distillation method of choice(water still only) or Sea Water in Waterskin + Flask + A Lit Campfire
Returns Waterskin on use.
Dug up from soil
Carved from cacti
Carved from various animal corpses
Peat Bandage
Poor Bandage + Peat
Poor Bandage
Poor Suture
String + Needle-like
Dug up from beached vegetation
Purified Fresh Water in Glass Bottle
Unpurified Fresh Water in Glass Bottle + Water distillation method of choice(water still or campfire)
Returns Glass Bottle on use.
Purified Fresh Water in Waterskin
Unpurified Fresh Water in Waterskin + Water distillation method of choice(water still or campfire)
Returns Waterskin on use.
Raw Chicken
Carved from chicken corpses
Raw Fishsteak
Carved from shark corpses
Carved from various animal corpses
Dropped by Trout or by catching a Trout
Red Berries
Harvested from berry bushes
Decays into rotting vegetation.
Rotten Meat
Carved from zombies and from decayed meat
Can poison you
Rotten Vegetation
From decayed vegetation
Can poison you
Sea Water in Glass Bottle
Glass Bottle + Water from ocean
Returns Glass Bottle on use. Can cause minor loss in one or more random stats (though it almost always depletes your thirst in some way).
Sea Water in Waterskin
Waterskin + Water from ocean
Returns Waterskin on use. Can cause minor loss in one or more random stats (though it almost always depletes your thirst in some way).
Dug up from beached seaweed. Can also be harvested from water (fishing)
Counts as a rope-like item.
Slime Gelatin
Carved from Slime corpse
Slime Gelatin can poison you.
Spotted Red Mushroom
Dropped by Imp
Plantable. Can be fertilized and can poison you
Thistle Seeds
Dug up from the ground
Plantable. Can be fertilized.
Tree Fungus
Harvested from trees
Unpurified Fresh Water in Glass Bottle
Glass Bottle + Water from stagnant pond or Glass Bottle + Pile of Snow
Returns Glass Bottle on use. Can cause poisoning, and/or minor loss in one or more random stats (though it almost always restores your thirst in some way). Crafting this from either snow or fresh water will usually permanently deplete a tile of either fresh water or snow making it a limited resource, so consider this when drinking unpurified water.
Unpurified Fresh Water in Waterskin
Waterskin + Water from stagnant pond or Waterskin + Pile of Snow
Returns Waterskin on use. Can cause poisoning, and/or minor loss in one or more random stats (though it almost always restores your thirst in some way). Crafting this from either snow or fresh water will usually permanently deplete a tile of either fresh water or snow making it a limited resource, so consider this when drinking unpurified water.
Wild Onion
Dug up from grassland
Plantable. Can be fertilized.
Slime Gelatin (requires Water + Lit Campfire)
Reinforces damaged items.
Tourniquet
Pole-like + String x2
Fertilizers
Crafted/Found
Carved from various animal corpses
Harvested from trees
Combustible (+1)
Pile of Compost
x2 Composts + Soil
Garden(+4)
Fertile Soil
Pile of Ash + soil + Peat
Weapons are held in the right or left hand slots.
Attack Modifier
Additional Commands
Boat Paddle
Pole-like + x2 Tree Bark + x2 String
Can appear on ground. Zombies can be carved for Bones.
Can appear as starting item.
Sharpened + Bone
Wooden Pole + String
Gathered from Trees. Can appear on ground or as loot on Red Slimes.
Combustible +1
Composite Bow
+3 blunt attack (range 5, +7 ranged attack)
2x Wooden Pole + 2x Sinew + Glue (requires water + lit campfire)
Golden Sword
Dropped by Imp
Iron Hammer
Wooden Pole +
+ Hammer-like + Sand Cast Flask + Tongs + Lit Forge and Anvil
Iron Shovel
Wooden Pole +
+ Hammer-like + Sand Cast Flask + Tongs + Lit Forge and Anvil
Iron Pick Axe
Wooden Pole +
+ Hammer-like + Sand Cast Flask + Tongs + Lit Forge and Anvil
Iron Double Axe
Wooden Pole +
+ Hammer-like + Sand Cast Flask + Tongs + Lit Forge and Anvil
Iron Spear
Wooden Pole +
+ Hammer-like + Sand Cast Flask + Tongs
Iron Sword
+ Hammer-like + Sand Cast Flask + Tongs
Leather Sling
Needle-like + Tanned Leather + x4 String
x2 Sharp Rock + Pole-like + String
Poor Hammer
Rock-like + Pole-like + String
Reduces max
by 1/2 on the repaired item.
Sharp Rock + x2 Pole-like + String (Tinkering, Intermediate)
Can be found in abandoned buildings. Poor Shovel is always included in starting items.
Poor Spear
Pole-like + Sharp Rock + Rope-like
Poor Sling
Sharpened Bone
Sharpened + Bone
Used to make Bone Needle
Wooden Pole + Sharp Rock + String
Wooden Pole
Sharpened + Branch
Wrought Iron Hammer
Wooden Pole +
+ Hammer-like + Lit Forge and Anvil
Wrought Iron Shovel
Wooden Pole +
+ Hammer-like + Lit Forge and Anvil
Wrought Iron Pick Axe
Wooden Pole +
+ Hammer-like + Lit Forge and Anvil
Wrought Iron Double Axe
Wooden Pole +
+ Hammer-like + Lit Forge and Anvil
Wrought Iron Spear
Wooden Pole +
+ Hammer-like + Lit Forge and Anvil
Wrought Iron Sword
+6 Piercing Slashing
Wooden Pole +
+ Hammer-like + Lit Forge and Anvil
Tree Vine Whip
x2 Tree Vines
Weapon Ammo
Ammo is projectiles used for Slings and Bows.
Attack Modifier
Wooden Pole + Feather + Arrowhead + String
Iron Arrow
+4 Piercing
Wooden Pole + Feather + Iron Arrowhead + String
Iron Bullet
Talcum Powder + Wrought Iron + Hammer-like + Sand Cast Flask + Lit Forge and Anvil
Poor Arrow
Pole-like + Feather + Sharp Rock + Rope-like
Poor Bullet
Sharpened item + Smooth Rock
Wrought Iron Bullet
Wrought Iron + Hammer-like + Lit Forge and Anvil
Wrought Iron Arrow
+3 Piercing
Wooden Pole + Feather + Wrought Iron Arrowhead + String
A trap can be built on the ground by either the player or a Hobgoblin. It will damage the player or any monster that steps on it.
x3 pole-like + Large Rock
x2 pole-like + String
The best offense is a good defense. Surviving combat in Wayward relies heavily on your character’s defense level, and wearing armor is the best way to protect yourself. Remember that armor, like many other crafted items, does deteriorate with use.
Bark Leggings
x2 String + x4 Tree Bark
Bark Shield
x2 String + x4 Tree Bark
Bark Tunic
x2 String + x6 Tree Bark
Iron Boots
+ Hammer-like + Sand Cast Flask + Tongs
Iron Breastplate
+ Hammer-like + Sand Cast Flask + Tongs
Iron Gauntlets
+ Hammer-like + Sand Cast Flask + Tongs
Iron Gorget
+ Hammer-like + Sand Cast Flask + Tongs
Iron Greaves
+ Hammer-like + Sand Cast Flask + Tongs
Iron Helmet
+ Hammer-like + Sand Cast Flask + Tongs
Iron Shield
+ Hammer-like + Sand Cast Flask + Tongs
Leather Belt
Needle-like +
Leather Boots
Needle-like + x2
+ x2 String
Leather Cap
Needle-like +
Leather Gloves
Needle-like + x2
+ x3 String
Leather Gorget
Needle-like +
Leather Pants
Needle-like + x2
+ x4 String
Leather Tunic
Needle-like +x2
+x4 String
Wrought Iron Boots
+ Hammer-like + Lit Forge and Anvil
Wrought Iron Breastplate
+ Hammer-like + Lit Forge and Anvil
Wrought Iron Gloves
+ Hammer-like + Lit Forge and Anvil
Wrought Iron Gorget
+ Hammer-like + Lit Forge and Anvil
Wrought Iron Greaves
+ Hammer-like + Lit Forge and Anvil
Wrought Iron Helmet
+ Hammer-like + Lit Forge and Anvil
Wrought Iron Shield
+ Hammer-like + Lit Forge and Anvil
Rock-like + Animal Skull
Tools produce heat, help gather resources, purify water, or help produce other items. Some tools can also be used as weapons. Tools are usable items. They must be in your inventory to use.
Crafted/Found
Animal Fat Torch
Light-Source
Pole-like +
+ Poor Fabric
Light-source
Lasts 2500 turns/ Light-Source(+8) when equipped
Bark Torch
Light-Source
Pole-like + x5 Stripped Bark
Light-source
Last 1500 turns/ Light-Source(+7) when equipped
Lights Fire
Fire Plough + Poor Bow + Tinder
x8 Pole-like + Tanned Leather + x2 Rope + Boat Paddle
With enough treasure used to win game.
Fire Plough
Lights Fire
Sharpened + Pole-like + Log + Kindling + Tinder
Fishing Net
x6 String + Stones
Grindstone
Rock-like + Sandstone
Success rate dependent on the skill that was used to make the item.
Hand Drill
Lights Fire
x2 Pole-Like + Kindling + Tinder
Leaf Bedroll
x3 Leaves + Rope-like
Lights Fire
Refined Sand + Tongs + Lit Furnace
Only works outside in daytime.
Melted Amber
Amber + fire source
Reinforces item by increasing the maximum and minimum durability of the item. Used like Grinding Stone, Hammer, or any other repairing tool. Success rate dependent on the skill that was used to make the item.
Poor Lockpick
Lockpicking
Sharpened + Needle-Like
Wrought Iron Lockpick
Lockpicking
+ Hammer-like + Lit Forge and Anvil
x2 Rope + x3 Log
Fast travel across water.
Mining sandstone
Sharp Rock
2x Large Rock
Sharp Glass
Pile of Sand + Lit Campfire
Sharpened + x2 Lens + Log + String
Looks into the distance on minimap.
Smooth Rock + Large Rock + Sharp Rock
Used to approximate time of day, and can also be used during night. Can be useful for using time more efficiently.
Tattered Map
Cartography
Found in Message in a Bottle
Leads to locked Wooden Chest.
Containers
Max Weight
Weight Reduction
Crafted/Found
Needle-like + x2 Tanned Leather + x2 String
Glass Bottle
Clay Blowpipe + x2 Refined Sand + Limestone Powder + Cork + lit Furnace
Gathers water and becomes a consumable.
Leather Quiver
Needle-like + x2 Tanned Leather + x2 String
Message in a Bottle
Found on shores and in locked chests. Dropped by Kraken.
Turns into a Glass Bottle on use. Gives either an Old Instructional Scroll, Tattered Map, Pile of Sand, or nothing.
Needle-like + Tanned Leather + String
Needle-like + Tanned Leather + x2 String
Gathers water and becomes a consumable.
Wooden Chest
x3 Log + Sharpened
Must be built on ground to be used.
Tiles and Walls
Tile items change the base tile when placed. Walls are both protection against monsters as shelter and decorative. Walls are placed on top of tiles. Neither can be placed on deep water, resources, blood, fire, items, and plants. A shovel or sharpened item can be used to remove environmental items such as blood, fire, and plants to place a tile or wall.
Changes to
Crafted/Found
Cobblestone Tile
Dirt + Cobblestone
Pile of Gravel
Digging gravel. Mining sandstone.
Pile of Sand
Digging sand
Sandstone Flooring
Dirt + Sandstone Floor
x5 Sandstone
Sandstone Wall
Original + Sandstone Wall
x8 Sandstone
Digging dirt. Dropped by Bogling.
Stone Wall
Original + Stone Wall
x8 Rock-like
Wooden Fence
Original + Wooden Fence
x3 Logs + Sharpened
Wooden Wall
Original + Wooden Wall
x3 Logs + Sharpened
Wooden Door
Original + Wooden Door
x3 Logs + Sharpened
Toggles on contact with player, allowing controlled passage.
Treasure is needed to win the game. The final score is talent points multiplied by treasure. Treasure is removed from inventory when returning after winning.
Gold Coins
Dropped by fire elementals
Golden Chalice
Dropped by fire elementals
Golden Ring
Dropped by fire elementals, imps
Golden Sword
Dropped by imps
See entry in weapon section. Using reinforce items has an astonishingly powerful effect, likely due to the fact that a golden sword cannot be crafted, and therefore has no skill associated with it. If this effect is used in combination with a repair item's ability to compromise between maximum and minimum durability, a powerful weapon can be created.
Placeable Crafting Tools
These tools must be placed on the ground to use. You must be facing them to use them. To get a lit version of a tool start a fire while facing it. These items do not have a durability.
Crafted/Found
Contains Fire
x5 Rock-like + Fuel-like
Forge and Anvil
Contains Fire
x7 Rock-like + Log + x2 Fuel-like
Contains Fire
x8 Rock-like + x2 Fuel-like
Contains Fire
x8 Sandstone + x2 Fuel-like
Solar Still
Purify Water
Sheet of glass + Waterskin
Used to distill water. Takes longer than stone water still and only works during the day, but distills any type of water without the use of fire or fuel.
Stone Water Still
Purify Water
Large Rock x3 + Sharpened Item + String + Pole-like + Waterskin + Fuel-like
Used to distill water. Water is considered distilled once the flame underneath it is extinguished, so do not add fuel to the fire. Be careful not to walk into this type of still while lit.
Crafting Items
Items that only are used as a crafting resource.
Animal Skull
Carved from Bear corpse
Carves into a Skullcap.
Found on ground
Can be crafted into Melted Amber.
x2 Sharp Rock
Found on ground
Bone Needle
Sharpened + Sharpened Bone
Needle-like
Carved from various corpses.
Cactus Spine
Carved from Cacti.
Carbon Powder
Mortar and Pestle + Carbons
Clay Blowpipe
Raw Clay Blowpipe + Lit Kiln
Clay Flakes
Raw Clay + Sharpened
Need to have crafted a campfire and found clay to discover.
Sharpened item + Tree Bark
Carved from cotton plants.
Cotton Fabric
Carved from
Used in Magical Essence
Green Sand
Clay Flakes + x2 Refined Sand
Dropped from Chicken. Carved from Chicken corpse.
Iron Arrowhead
Talcum Powder + Wrought Iron + Hammer-like + Sand Cast Flask
Dropped from living stone. Mining
+ Hammer-like + Sand Cast flask + Carbon Powder + Lit Furnace
Leather Hide
+ Mortar and Pestle
Mortar and Pestle
x2 Smooth Rock
Harvested from palm trees.
Pile of Ash
Mortar and Pestle + Charcoal
Carved from Fire Elemental corpse.
Plant Roots
Poor Fabric
x6 String + Needle-like
Poor Needle
Sharpened item + Cactus Spine
Needle-like
Can be found under sand when using a digging tool
Raw Clay Blowpipe
Pole-like + Raw Clay
Refined Sand
Mortar and Pestle + Sand
Sand Cast Flask
Sharpened + Log + Green Sand
Sheet of Glass
Tongs + x3 Refined Sand + Limestone Powder + Lit Furnace
Offal + Sharpened item
Spider's Silk
Dropped by Giant Spider.
x2 Rope-like
Stripped Bark
Sharpened item + Branch
Mined from rock
+ Mortar and Pestle
Tanned Leather
Tannin + Leather Hide
Mortar and Pestle + Tree Bark
+ Hammer + Sand Cast Flask + Lit Forge and Anvil
Digging in swamp. Dropped from boglings.
Wrought Iron Arrowhead
Wrought Iron + Hammer-like
+ Hammer + Lit Furnace
Unsorted Items
Ash is created after a fire dies off on a Tree or Grass tile. Digging tool required.
Combustible +4
Carved from Fire Elemental corpse. Can be found in High Rock.
Combustible +4
Cotton Seeds
Fertile Soil
Pile of Ash + Soil + Peat
Clay Blowpipe +
+ x2 Refined Sand + Lit Furnace
Flower Seeds
Grass Seeds
Twig + Tree Bark
Combustible +4
Large Rock
Projectile
Harvested from bare trees.
Combustible +8
Old Instructional Scroll
Dropped by monsters and found in Message in a Bottle
Teaches a new crating recipe.
Dropped by boglings. Digging swamp.
Combustible +4
Pile of Snow
Decay 1000
Mining sandstone
Projectile
Grows into a tree when planted.
Smooth Rock
Sharp Rock + Large Rock
Projectile
x2 Rock-like
Mining or Digging
Projectile
Torch Stand
Light-source + x4 Rock-like
Trees. Can appear on ground.
Combustible +2
Sharpened + Branch
Trees. Can appear on ground.
Combustible +2}

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